SpatialDrive and SDK Update: WMTS Terrain and Asset Import Improvements

SpatialDrive and SDK Update: WMTS Terrain and Asset Import Improvements

November 25, 2025

Summary

Release 0.9.1 introduces the WMTS (Web Map Tile Service) plugin, which brings terrain rendering capabilities to SpatialDrive. We’ve also overhauled the asset import pipeline to support bulk imports and added support for DXF files and vertex colors in OBJ files.

SpatialDrive Features & Changes

  • WMTS Plugin: Integrated terrain rendering support, allowing users to contextualize 3D data within global elevation models.
  • Bulk Import: Added support for importing multiple block models, point clouds, and meshes simultaneously.
  • Improved UI & Accessibility: Standardized tool interfaces with new Forms, improved text input contrast, and added focus outlines.
  • Boolean CSG Tool: New tool for block models supporting merge, select, replace, subtract, and intersect operations.
  • Model Conversion: Added a tool to convert block models to meshes, with support for categorical string data.
  • Interaction Refinements: Unified ToolPropUpdate interactions and implemented an input capture system to prioritize scene interactions.

SDK Library Features & Fixes

  • DXF Support: Added libraries for importing meshes and polylines from DXF files.
  • OBJ Improvements: Enhanced OBJ import with vertex color support and fixed several edge cases.
  • Volumesight: Fixed node selection wireframe positioning and improved CSG cuts for rotated models.
  • Attribute Support: Added support for all attribute types in the Meshify process.
  • Clipping: Added SDK-level support for clipping block models and point clouds.
  • Internal Refactor: Reorganized crates to separate editors and hot reloading, improving modularity for plugin developers.